Searched refs:light_a (Results 1 – 1 of 1) sorted by relevance
205 GLfloat light_a[] = {1.f, 0.f, 0.f, 1.f}; in DrawFrame() local207 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentMaterial.ambient"), 1, light_a); in DrawFrame()