Searched refs:lightViewMatrix (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 433 nn::math::Matrix34 lightViewMatrix; in UseShader() local 434 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 436 lightViewMatrix.m[0][3], lightViewMatrix.m[1][3], lightViewMatrix.m[2][3], in UseShader() 455 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 457 lightViewMatrix.m[0][3], lightViewMatrix.m[1][3], lightViewMatrix.m[2][3], in UseShader() 476 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 478 lightViewMatrix.m[0][3], lightViewMatrix.m[1][3], lightViewMatrix.m[2][3], in UseShader() 497 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShader() 499 lightViewMatrix.m[0][3], lightViewMatrix.m[1][3], lightViewMatrix.m[2][3], in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 392 nn::math::Matrix34 lightViewMatrix; in UseShaderTexture() local 393 nn::math::MTX34Mult(&lightViewMatrix, s_ViewMatrix, s_LightWorldMatrix); in UseShaderTexture() 395 lightViewMatrix.m[0][3], lightViewMatrix.m[1][3], lightViewMatrix.m[2][3], in UseShaderTexture()
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