Searched refs:ld_2 (Results 1 – 1 of 1) sorted by relevance
66 GLfloat ld_2[] = {0.f, 0.f, 1.f, 1.f}; in SetRenderState() local69 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[2].diffuse"), 1, ld_2); in SetRenderState()