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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/
DLightingSpotAtte.cpp65 GLfloat ld_1[] = {0.f, 1.f, 0.f, 1.f}; in SetRenderState() local
68 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld_1); in SetRenderState()