Searched refs:ld_1 (Results 1 – 1 of 1) sorted by relevance
65 GLfloat ld_1[] = {0.f, 1.f, 0.f, 1.f}; in SetRenderState() local68 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld_1); in SetRenderState()