Searched refs:ld_0 (Results 1 – 1 of 1) sorted by relevance
64 GLfloat ld_0[] = {1.f, 0.f, 0.f, 1.f}; in SetRenderState() local67 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld_0); in SetRenderState()