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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp158 GLfloat ld1[] = {0.5f,0.5f,0.5f,1.f} ; in SetRenderState() local
222 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld1); in SetRenderState()