Searched refs:ld1 (Results 1 – 1 of 1) sorted by relevance
158 GLfloat ld1[] = {0.5f,0.5f,0.5f,1.f} ; in SetRenderState() local222 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].diffuse"), 1, ld1); in SetRenderState()