Home
last modified time | relevance | path

Searched refs:ld0 (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp177 GLfloat ld0[] = {1.f, 1.f, 1.f, 1.f}; in SetRenderState() local
181 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp156 GLfloat ld0[] = {0.5f,0.5f,0.5f,1.f} ; in SetRenderState() local
218 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp287 GLfloat ld0[] = {1.f, 1.f, 1.f, 1.f}; /* light0 diffuse */ in SetRenderState() local
291 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld0); in SetRenderState()