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Searched refs:ld (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
DLightingDistanceAtte.cpp74 GLfloat ld[] = {1.f, 1.f, 1.f, 1.f}; in SetRenderState() local
76 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp234 GLfloat ld[] = {1.f, 1.f, 1.f, 1.f}; /* light diffuse */ in SetRenderState() local
239 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].diffuse"), 1, ld); in SetRenderState()