Searched refs:lPos (Results 1 – 1 of 1) sorted by relevance
118 f32 lPos[] = {15.0f, 15.0f, 0.0f, 0.0f}; // Position in view coordinate system for Light 0 in SetUniforms() local122 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].position"), 1, lPos); in SetUniforms()