Searched refs:lDif (Results 1 – 1 of 1) sorted by relevance
117 f32 lDif[] = { 0.7f, 0.7f, 0.2f, 1.0f}; // Diffuse light color for Light 0 in SetUniforms() local121 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].diffuse"), 1, lDif); in SetUniforms()