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/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/
Dgx_AlphaTest.cpp116 f32 lAmb[] = { 0.3f, 0.3f, 0.1f, 1.0f}; // Ambient light color for Light 0 in SetUniforms() local
120 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLightSource[0].ambient"), 1, lAmb); in SetUniforms()