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/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiControlManager.cpp46 for (ControlList::iterator it = m_controlList.begin(); it != m_controlList.end(); it++) in Add() local
49 NN_ASSERT((*it)->GetId() != pControl->GetId()); in Add()
63 for (ControlList::iterator it = m_controlList.begin(); it != m_controlList.end(); it++) in Clear() local
65 delete *it; in Clear()
79 for (ControlList::iterator it = m_controlList.begin(); it != m_controlList.end(); it++) in FindBy() local
81 if ((*it)->GetId() == id) in FindBy()
83 return (*it); in FindBy()
111 for (ControlList::iterator it = m_controlList.begin(); it != m_controlList.end(); it++) in Update() local
113 if ((*it)->GetId() == CONTROL_ID_UNUSED) in Update()
118 s32 x = (*it)->GetX(); in Update()
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/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DList.h51 bool operator==(List<T>::iterator it)
53 return (m_pNode == it.m_pNode);
57 bool operator!=(List<T>::iterator it)
59 return (m_pNode != it.m_pNode);
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh13 // Performs calculations assuming there is one light and it is treated as a point light source.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh13 // Performs calculations assuming there is one light and it is treated as a point light source.