Home
last modified time | relevance | path

Searched refs:isIn (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiLabel.cpp50 void Label::OnPenUp(bool isIn) in OnPenUp() argument
52 (void)isIn; in OnPenUp()
56 void Label::OnPenSlide(bool isIn) in OnPenSlide() argument
58 (void)isIn; in OnPenSlide()
DGuiButton.cpp52 void Button::OnPenUp(bool isIn) in OnPenUp() argument
54 (void)isIn; in OnPenUp()
60 void Button::OnPenSlide(bool isIn) in OnPenSlide() argument
62 m_state = (isIn ? CONTROL_STATE_SELECTING : CONTROL_STATE_DEFAULT); in OnPenSlide()
DGuiControlManager.cpp169 bool isIn = (prevX >= x && prevX <= x + width && prevY >= y && prevY <= y + height); in Update() local
183 (*it)->OnPenUp(isIn); in Update()
191 if (isIn) in Update()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiLabel.h51 virtual void OnPenUp(bool isIn);
53 virtual void OnPenSlide(bool isIn);
DGuiButton.h51 virtual void OnPenUp(bool isIn);
53 virtual void OnPenSlide(bool isIn);
DGuiControlBase.h307 virtual void OnPenUp(bool isIn) = 0;
309 virtual void OnPenSlide(bool isIn) = 0;