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Searched refs:index0 (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/
Ddemo_Sphere.cpp135 u32 index0 = thetaIndex + phiIndex * circleVerticesNum; in InitializeSphere() local
139 SetIndex(vertexIndex, index0, index1, index2); in InitializeSphere()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/RenderData/
Ddemo_TrianglesRenderData.h418 const GLuint index0, const GLuint index1, const GLuint index2);
432 const GLuint index0, const GLuint index1,
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/RenderData/
Ddemo_TrianglesRenderData.cpp673 const GLuint index0, const GLuint index1, const GLuint index2) in SetIndex() argument
677 m_IndexArray[3 * index] = static_cast<GLushort>(index0); in SetIndex()
688 const GLuint index0, const GLuint index1, in SetSquareIndex() argument
698 m_IndexArray[squareIndex6 - 1] = static_cast<GLushort>(index0); in SetSquareIndex()
701 m_IndexArray[squareIndex6] = static_cast<GLushort>(index0); in SetSquareIndex()
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp1330 u32 index0 = i; in AddLUTCommand() local
1335 UTL_F2UFX_12W_0I(s_LutArray[index0], data0); in AddLUTCommand()