Searched refs:i0 (Results 1 – 7 of 7) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 96 float i0[3]; in SetLutTable() member 140 mat.i0[co] = exp(-mat.beta[co]) * sqrt(2.0f * DMP_PI / mat.beta[co]) + in SetLutTable() 142 mat.i1[co] = DMP_PI * (exp(-mat.beta[co]) + exp(-mat.beta_prime[co])) / mat.i0[co]; in SetLutTable() 157 …qlut[co][j] += mat.i0[co] * (1.0f / (1.0f + mat.i1[co] * h)) * gamma * mat.albedo[co] * 0.25f * RE… in SetLutTable() 172 qlut[co][j] += mat.i0[co] * (1.0f / (1.0f + mat.i1[co] * h)) * in SetLutTable()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 22 defi i0, 0, 0, 1
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 22 defi i0, 0, 0, 1
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 22 defi i0, 0, 0, 1
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 22 defi i0, 0, 0, 1
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 22 defi i0, 0, 0, 1
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 25 defi i0, 0, 0, 1
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