Searched refs:heapForGx (Results 1 – 7 of 7) sorted by relevance
40 uptr heapForGx = reinterpret_cast<uptr>(heap.Allocate(0x800000)); in nnMain() local42 renderSystem.Initialize(heapForGx, 0x800000); in nnMain()83 heap.Free(reinterpret_cast<void*>(heapForGx)); in nnMain()
70 uptr heapForGx = reinterpret_cast<uptr>(appHeap.Allocate(s_GxHeapSize)); in StartDemo() local72 s_RenderSystem.Initialize(heapForGx, s_GxHeapSize); in StartDemo()249 appHeap.Free(reinterpret_cast<void*>(heapForGx)); in StartDemo()
60 uptr heapForGx; in DoParent() local78 heapForGx = reinterpret_cast<uptr>(s_AppHeap.Allocate(GL_MEMORY_SIZE)); in DoParent()81 s_RenderSystem.Initialize(heapForGx, GL_MEMORY_SIZE); in DoParent()
544 uptr heapForGx = reinterpret_cast<uptr> (appHeap.Allocate(0x800000)); in nnMain() local546 renderSystem.Initialize(heapForGx, 0x800000); in nnMain()658 appHeap.Free(reinterpret_cast<void*>(heapForGx)); in nnMain()
96 uptr heapForGx; in nnMain() local112 heapForGx = reinterpret_cast<uptr>(s_AppHeap.Allocate(GL_MEMORY_SIZE)); in nnMain()115 s_RenderSystem.Initialize(heapForGx, GL_MEMORY_SIZE); in nnMain()
780 uptr heapForGx = reinterpret_cast<uptr>(appHeap.Allocate(0x800000)); in nnMain() local782 renderSystem.Initialize(heapForGx, 0x800000); in nnMain()894 appHeap.Free(reinterpret_cast<void*>(heapForGx)); in nnMain()
889 uptr heapForGx = reinterpret_cast<uptr> (appHeap.Allocate(0x800000)); in nnMain() local891 renderSystem.Initialize(heapForGx, 0x800000); in nnMain()