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/CTR-SDK-4.2.7-SampleDemos/cx/UncompressBlz/romfiles/
Ddata.bin16 #include <nn.h>
17 #include <nn/cx.h>
18 #include <nn/applet.h>
/CTR-SDK-4.2.7-SampleDemos/demo1/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp145 float gamma, LN, h, kappa, display_gamma = 0.47f; in SetLutTable() local
156 h = fabsf(LN) / gamma; in SetLutTable()
157 …qlut[co][j] += mat.i0[co] * (1.0f / (1.0f + mat.i1[co] * h)) * gamma * mat.albedo[co] * 0.25f * RE… in SetLutTable()
171 h = fabsf(LN) / gamma; in SetLutTable()
172 qlut[co][j] += mat.i0[co] * (1.0f / (1.0f + mat.i1[co] * h)) * in SetLutTable()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh11 #include "Commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh11 #include "commonasm.h"
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommon.vsh11 #include "Commonasm.h"