Searched refs:gAmb (Results 1 – 1 of 1) sorted by relevance
113 f32 gAmb[] = { 0.3f, 0.3f, 0.3f, 1.0f}; // Global environment light color in SetUniforms() local114 glUniform4fv(glGetUniformLocation(s_ProgramId, "dmp_FragmentLighting.ambient"), 1, gAmb); in SetUniforms()