Searched refs:focus_y (Results 1 – 1 of 1) sorted by relevance
82 f32 focus_y = 0; in StartDemo() local117 focus_y -= ((static_cast<f32>(tpStatus.y) / 120) - 1) * SPEED; in StartDemo()122 focus_y += padReader.NormalizeStick(padStatus.stick.y) * SPEED; in StartDemo()127 focus_y += SPEED; in StartDemo()132 focus_y -= SPEED; in StartDemo()181 focus_y = 0; in StartDemo()190 nn::math::VEC3 focus(focus_x, focus_y, focus_z); in StartDemo()