Searched refs:face (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 290 for (int face = 0; face < 6; face++) in LoadObjects() local 293 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 213 for (int face = 0; face < 6; face++) in SetRenderState() local 216 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face,0, use_alpha, true, 0, GL_RGBA); in SetRenderState()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 265 for (int face = 0; face < 6; face++) in LoadObjects() local 268 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
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