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Searched refs:env_tex (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp277 char *env_tex[] = in LoadObjects() local
293 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp200 char *env_tex[] = in SetRenderState() local
216 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face,0, use_alpha, true, 0, GL_RGBA); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp253 char *env_tex[] = in LoadObjects() local
268 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()