Searched refs:dmp_local_to_world_matrix (Results 1 – 7 of 7) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Commonasm.h | 40 #define dmp_local_to_world_matrix c8 macro
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| D | Common.vsh | 84 dp3 gl_TexCoord0.x, TEMP0, dmp_local_to_world_matrix[0] 85 dp3 gl_TexCoord0.y, TEMP0, dmp_local_to_world_matrix[1] 86 dp3 gl_TexCoord0.z, TEMP0, dmp_local_to_world_matrix[2] 267 dp3 gl_TexCoord0.x, TEMP0, dmp_local_to_world_matrix[0] 268 dp3 gl_TexCoord0.y, TEMP0, dmp_local_to_world_matrix[1] 269 dp3 gl_TexCoord0.z, TEMP0, dmp_local_to_world_matrix[2]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/ |
| D | VShader.vsh | 23 #define dmp_local_to_world_matrix c8
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/ |
| D | VShader.vsh | 23 #define dmp_local_to_world_matrix c8
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 68 m3x3 gl_TexCoord0.xyz, TEMP0, dmp_local_to_world_matrix
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 69 m3x3 gl_TexCoord0.xyz, TEMP0, dmp_local_to_world_matrix
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 129 m3x3 gl_TexCoord0.xyz, TEMP0, dmp_local_to_world_matrix
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