Searched refs:displayIndex (Results 1 – 2 of 2) sorted by relevance
33 for (u32 displayIndex = 0; displayIndex < 3; displayIndex++) in RenderSystemDrawing() local37 m_ClearColorArray[displayIndex][index] = 0.0f; in RenderSystemDrawing()176 u32 displayIndex = 0; in Clear() local179 displayIndex = 0; in Clear()183 displayIndex = 1; in Clear()185 glClearColor(m_ClearColorArray[displayIndex][0], m_ClearColorArray[displayIndex][1], in Clear()186 m_ClearColorArray[displayIndex][2], m_ClearColorArray[displayIndex][3]); in Clear()
182 u32 displayIndex = 2; in Clear() local183 glClearColor(m_ClearColorArray[displayIndex][0], m_ClearColorArray[displayIndex][1], in Clear()184 m_ClearColorArray[displayIndex][2], m_ClearColorArray[displayIndex][3]); in Clear()