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/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/
DEarlyDepthTestSample.cpp280 f32 diffuse3[] = {0.85f,0.15f,0.15f,1.f} ; in SetRenderState() local
295 … glUniform4fv(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[3].diffuse"), 1, diffuse3); in SetRenderState()