Searched refs:diffuse3 (Results 1 – 1 of 1) sorted by relevance
280 f32 diffuse3[] = {0.85f,0.15f,0.15f,1.f} ; in SetRenderState() local295 … glUniform4fv(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[3].diffuse"), 1, diffuse3); in SetRenderState()