Searched refs:diffuse2 (Results 1 – 1 of 1) sorted by relevance
279 f32 diffuse2[] = {0.15f,0.15f,0.85f,1.f} ; in SetRenderState() local294 … glUniform4fv(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[2].diffuse"), 1, diffuse2); in SetRenderState()