Searched refs:diffuse1 (Results 1 – 1 of 1) sorted by relevance
278 f32 diffuse1[] = {0.15f,0.85f,0.15f,1.f} ; in SetRenderState() local293 … glUniform4fv(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[1].diffuse"), 1, diffuse1); in SetRenderState()