Searched refs:diffuse0 (Results 1 – 1 of 1) sorted by relevance
277 f32 diffuse0[] = {0.5f,0.5f,0.5f,1.f} ; in SetRenderState() local292 … glUniform4fv(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[0].diffuse"), 1, diffuse0); in SetRenderState()