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/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/
DEarlyDepthTestSample.cpp277 f32 diffuse0[] = {0.5f,0.5f,0.5f,1.f} ; in SetRenderState() local
292 … glUniform4fv(glGetUniformLocation(s_Program, "dmp_FragmentLightSource[0].diffuse"), 1, diffuse0); in SetRenderState()