Searched refs:depthStencilBufferDesc (Results 1 – 6 of 6) sorted by relevance
39 demo::RenderBufferDescription depthStencilBufferDesc; in SetupRenderSystem() local41 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()42 depthStencilBufferDesc.m_Width = nn::gx::DISPLAY0_WIDTH; in SetupRenderSystem()43 depthStencilBufferDesc.m_Height = nn::gx::DISPLAY0_HEIGHT; in SetupRenderSystem()44 depthStencilBufferDesc.m_Area = NN_GX_MEM_VRAMB; in SetupRenderSystem()45 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()51 …esc.m_RenderBufferDescriptionArray[demo::DEMO_DEPTH_STENCIL_BUFFER_INDEX] = depthStencilBufferDesc; in SetupRenderSystem()
58 demo::RenderBufferDescription depthStencilBufferDesc; in SetupRenderSystem() local60 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()61 depthStencilBufferDesc.m_Width = nn::gx::DISPLAY0_WIDTH; in SetupRenderSystem()62 depthStencilBufferDesc.m_Height = nn::gx::DISPLAY0_HEIGHT; in SetupRenderSystem()63 depthStencilBufferDesc.m_Area = NN_GX_MEM_VRAMB; in SetupRenderSystem()64 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()70 …esc.m_RenderBufferDescriptionArray[demo::DEMO_DEPTH_STENCIL_BUFFER_INDEX] = depthStencilBufferDesc; in SetupRenderSystem()
44 demo::RenderBufferDescription depthStencilBufferDesc; in SetupRenderSystem() local46 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()47 depthStencilBufferDesc.m_Width = nn::gx::DISPLAY0_WIDTH; in SetupRenderSystem()48 depthStencilBufferDesc.m_Height = nn::gx::DISPLAY0_HEIGHT; in SetupRenderSystem()49 depthStencilBufferDesc.m_Area = NN_GX_MEM_VRAMB; in SetupRenderSystem()50 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()56 …esc.m_RenderBufferDescriptionArray[demo::DEMO_DEPTH_STENCIL_BUFFER_INDEX] = depthStencilBufferDesc; in SetupRenderSystem()
43 demo::RenderBufferDescription depthStencilBufferDesc; in SetupRenderSystem() local45 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()46 depthStencilBufferDesc.m_Width = nn::gx::DISPLAY0_WIDTH; in SetupRenderSystem()47 depthStencilBufferDesc.m_Height = nn::gx::DISPLAY0_HEIGHT; in SetupRenderSystem()48 depthStencilBufferDesc.m_Area = NN_GX_MEM_VRAMB; in SetupRenderSystem()49 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()55 …esc.m_RenderBufferDescriptionArray[demo::DEMO_DEPTH_STENCIL_BUFFER_INDEX] = depthStencilBufferDesc; in SetupRenderSystem()
67 demo::RenderBufferDescription depthStencilBufferDesc; in SetupRenderSystem() local69 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()70 depthStencilBufferDesc.m_Width = nn::gx::DISPLAY0_WIDTH; in SetupRenderSystem()71 depthStencilBufferDesc.m_Height = nn::gx::DISPLAY0_HEIGHT; in SetupRenderSystem()72 depthStencilBufferDesc.m_Area = NN_GX_MEM_VRAMB; in SetupRenderSystem()73 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()79 …esc.m_RenderBufferDescriptionArray[demo::DEMO_DEPTH_STENCIL_BUFFER_INDEX] = depthStencilBufferDesc; in SetupRenderSystem()
236 demo::RenderBufferDescription depthStencilBufferDesc; in SetupRenderSystem() local238 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()239 depthStencilBufferDesc.m_Width = nn::gx::DISPLAY0_WIDTH; in SetupRenderSystem()240 depthStencilBufferDesc.m_Height = nn::gx::DISPLAY0_HEIGHT; in SetupRenderSystem()241 depthStencilBufferDesc.m_Area = NN_GX_MEM_VRAMB; in SetupRenderSystem()242 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()248 …esc.m_RenderBufferDescriptionArray[demo::DEMO_DEPTH_STENCIL_BUFFER_INDEX] = depthStencilBufferDesc; in SetupRenderSystem()