Searched refs:depth (Results 1 – 9 of 9) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/ |
| D | demo_FrameBuffer.h | 107 const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f); 108 void ClearDepthStencilBuffer(const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f); 111 const GLclampf depth = 1.0f); 114 void ClearDepthBuffer(const GLclampf depth = 1.0f);
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| D | demo_RenderSystem.h | 63 const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f); 66 const GLclampf depth = 1.0f); 69 … virtual void ClearDepthStencilBuffer(const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f);
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| D | demo_GraphicsDrawing.h | 118 virtual void SetDepth(const f32 depth);
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| D | demo_RenderSystemDrawing.h | 144 virtual void SetDepth(const f32 depth);
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/ |
| D | demo_FrameBuffer.cpp | 329 const GLclampf blue, const GLclampf alpha, const GLclampf depth, const GLclampf stencil) in ClearColorDepthStencilBuffer() argument 333 glClearDepthf(depth); in ClearColorDepthStencilBuffer() 339 const GLclampf blue, const GLclampf alpha, const GLclampf depth) in ClearColorDepthBuffer() argument 343 glClearDepthf(depth); in ClearColorDepthBuffer() 355 void FrameBuffer::ClearDepthStencilBuffer(const GLclampf depth, const GLclampf stencil) in ClearDepthStencilBuffer() argument 358 glClearDepthf(depth); in ClearDepthStencilBuffer() 363 void FrameBuffer::ClearDepthBuffer(const GLclampf depth) in ClearDepthBuffer() argument 366 glClearDepthf(depth); in ClearDepthBuffer()
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| D | demo_RenderSystem.cpp | 181 const GLclampf depth, const GLclampf stencil) in ClearColorDepthStencilBuffer() argument 186 depth, stencil); in ClearColorDepthStencilBuffer() 192 const GLclampf depth) in ClearColorDepthBuffer() argument 197 depth); in ClearColorDepthBuffer() 210 void RenderSystem::ClearDepthStencilBuffer(const GLclampf depth, const GLclampf stencil) in ClearDepthStencilBuffer() argument 214 m_CurrentFrameBufferPtr->ClearDepthStencilBuffer(depth, stencil); in ClearDepthStencilBuffer()
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| D | demo_GraphicsDrawing.cpp | 196 void GraphicsDrawing::SetDepth(const f32 depth) in SetDepth() argument 198 m_Depth = depth; in SetDepth()
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| D | demo_RenderSystemDrawing.cpp | 201 void RenderSystemDrawing::SetDepth(const f32 depth) in SetDepth() argument 203 m_GraphicsDrawing.SetDepth(depth); in SetDepth()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Tga.cpp | 48 unsigned char depth; member 72 tga->depth = data[16]; in _setTGAHeader() 75 tga->bpp = tga->depth / 8; in _setTGAHeader() 101 data[16] = tga->depth; 274 if (tga.depth == 24 && (tga.descriptor & 0x0f) == 0x00) { in dmpLoadTGA() 276 } else if (tga.depth == 32 && (tga.descriptor & 0x0f) == 0x08) { in dmpLoadTGA() 278 } else if (tga.depth == 32 && (tga.descriptor & 0x0f) == 0x00) { in dmpLoadTGA() 349 if (tga.depth == 24) { in dmpLoadTGA() 369 if (tga->depth == 32) {
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