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Searched refs:depth (Results 1 – 9 of 9) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_FrameBuffer.h107 const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f);
108 void ClearDepthStencilBuffer(const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f);
111 const GLclampf depth = 1.0f);
114 void ClearDepthBuffer(const GLclampf depth = 1.0f);
Ddemo_RenderSystem.h63 const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f);
66 const GLclampf depth = 1.0f);
69 … virtual void ClearDepthStencilBuffer(const GLclampf depth = 1.0f, const GLclampf stencil = 0.0f);
Ddemo_GraphicsDrawing.h118 virtual void SetDepth(const f32 depth);
Ddemo_RenderSystemDrawing.h144 virtual void SetDepth(const f32 depth);
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_FrameBuffer.cpp329 const GLclampf blue, const GLclampf alpha, const GLclampf depth, const GLclampf stencil) in ClearColorDepthStencilBuffer() argument
333 glClearDepthf(depth); in ClearColorDepthStencilBuffer()
339 const GLclampf blue, const GLclampf alpha, const GLclampf depth) in ClearColorDepthBuffer() argument
343 glClearDepthf(depth); in ClearColorDepthBuffer()
355 void FrameBuffer::ClearDepthStencilBuffer(const GLclampf depth, const GLclampf stencil) in ClearDepthStencilBuffer() argument
358 glClearDepthf(depth); in ClearDepthStencilBuffer()
363 void FrameBuffer::ClearDepthBuffer(const GLclampf depth) in ClearDepthBuffer() argument
366 glClearDepthf(depth); in ClearDepthBuffer()
Ddemo_RenderSystem.cpp181 const GLclampf depth, const GLclampf stencil) in ClearColorDepthStencilBuffer() argument
186 depth, stencil); in ClearColorDepthStencilBuffer()
192 const GLclampf depth) in ClearColorDepthBuffer() argument
197 depth); in ClearColorDepthBuffer()
210 void RenderSystem::ClearDepthStencilBuffer(const GLclampf depth, const GLclampf stencil) in ClearDepthStencilBuffer() argument
214 m_CurrentFrameBufferPtr->ClearDepthStencilBuffer(depth, stencil); in ClearDepthStencilBuffer()
Ddemo_GraphicsDrawing.cpp196 void GraphicsDrawing::SetDepth(const f32 depth) in SetDepth() argument
198 m_Depth = depth; in SetDepth()
Ddemo_RenderSystemDrawing.cpp201 void RenderSystemDrawing::SetDepth(const f32 depth) in SetDepth() argument
203 m_GraphicsDrawing.SetDepth(depth); in SetDepth()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DTga.cpp48 unsigned char depth; member
72 tga->depth = data[16]; in _setTGAHeader()
75 tga->bpp = tga->depth / 8; in _setTGAHeader()
101 data[16] = tga->depth;
274 if (tga.depth == 24 && (tga.descriptor & 0x0f) == 0x00) { in dmpLoadTGA()
276 } else if (tga.depth == 32 && (tga.descriptor & 0x0f) == 0x08) { in dmpLoadTGA()
278 } else if (tga.depth == 32 && (tga.descriptor & 0x0f) == 0x00) { in dmpLoadTGA()
349 if (tga.depth == 24) { in dmpLoadTGA()
369 if (tga->depth == 32) {