Searched refs:density (Results 1 – 3 of 3) sorted by relevance
117 float density = 1.0; in SceneObjectInitialize() local118 float _color[4]= {density, density, density, density }; in SceneObjectInitialize()
100 float density = 1.0; in SceneObjectInitialize() local101 float _color[4]= {density, density, density, density }; in SceneObjectInitialize()
65 GLfloat* density; /* particle density array */ member108 free(prtclinfo.density); in GasFinalize()135 prtclinfo.density = (GLfloat*)malloc(sizeof(GLfloat) * prtclinfo.cnt); in SceneObjectInitialize()143 prtclinfo.density[i] = *p++ * 5.f; /* density */ in SceneObjectInitialize()162 …glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 1 * prtclinfo.cnt, &prtclinfo.density[0], GL_STATI… in SceneObjectInitialize()