Searched refs:d (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | s.h | 17 double d = sqrt( x*x + y*y + z*z ); in _norm_vec() local 19 if ( d > 0.0 ) { in _norm_vec() 20 v[0] = (float)( x / d ); in _norm_vec() 21 v[1] = (float)( y / d ); in _norm_vec() 22 v[2] = (float)( z / d ); in _norm_vec()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/ |
| D | LightingVertex.cpp | 379 GLfloat d[] = {dif.x, dif.y, dif.z, dif.w}; in Initialize() local 382 glUniform4fv(glGetUniformLocation(s_PgID, "uDiff"), 1, d); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | graphics.cpp | 505 GLfloat d[] = {dif.x, dif.y, dif.z, dif.w}; in InitializeGraphics() local 508 glUniform4fv(glGetUniformLocation(s_PgID, "uDiff"), 1, d); in InitializeGraphics()
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