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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h17 double d = sqrt( x*x + y*y + z*z ); in _norm_vec() local
19 if ( d > 0.0 ) { in _norm_vec()
20 v[0] = (float)( x / d ); in _norm_vec()
21 v[1] = (float)( y / d ); in _norm_vec()
22 v[2] = (float)( z / d ); in _norm_vec()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/
DLightingVertex.cpp379 GLfloat d[] = {dif.x, dif.y, dif.z, dif.w}; in Initialize() local
382 glUniform4fv(glGetUniformLocation(s_PgID, "uDiff"), 1, d); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/demo2/
Dgraphics.cpp505 GLfloat d[] = {dif.x, dif.y, dif.z, dif.w}; in InitializeGraphics() local
508 glUniform4fv(glGetUniformLocation(s_PgID, "uDiff"), 1, d); in InitializeGraphics()