Searched refs:connectionStatus (Results 1 – 1 of 1) sorted by relevance
139 nn::uds::ConnectionStatus connectionStatus; in DoParent() local140 NN_UTIL_PANIC_IF_FAILED(nn::uds::GetConnectionStatus(&connectionStatus)); in DoParent()142 if( connectionStatus.nowState != nn::uds::STATE_MASTER) in DoParent()144 … DLP_DEBUG_PRINT("Leave Network (Reason:%d)\n", connectionStatus.disconnectReason); in DoParent()153 if( connectionStatus.updateNodeBitmap&(0x0001 << i ) ) in DoParent()155 if( connectionStatus.nodeIdList[i] != 0 ) //New connection in DoParent()159 … if(nn::uds::GetNodeInformation( &nodeInfo, connectionStatus.nodeIdList[i] ).IsSuccess()) in DoParent()174 s_NodeData[i].nodeId = connectionStatus.nodeIdList[i]; in DoParent()176 … DLP_DEBUG_PRINT("Connect! ID:%d, name:%s\n", connectionStatus.nodeIdList[i], name); in DoParent()