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Searched refs:commandBuffer (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/
Dgx_FragmentLightingSimpleCmd.cpp293 u32 commandBuffer[] = in AddDepthBufferCommand() local
314 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddDepthBufferCommand()
322 u32 commandBuffer[] = in AddViewportCommand() local
345 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddViewportCommand()
350 u32 commandBuffer[] = in AddViewportCommand() local
373 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddViewportCommand()
526 u32 commandBuffer[] = in AddVertexShaderCommand() local
539 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddVertexShaderCommand()
543 u32 commandBuffer[] = in AddVertexShaderCommand() local
606 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddVertexShaderCommand()
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/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/
Dgx_TriangleSimpleCmd.cpp165 u32 commandBuffer[] = in AddDepthBufferCommand() local
186 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddDepthBufferCommand()
356 u32 commandBuffer[] = in AddViewportCommand() local
379 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddViewportCommand()
384 u32 commandBuffer[] = in AddViewportCommand() local
407 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddViewportCommand()
448 u32 commandBuffer[] = in AddVertexShaderCommand() local
461 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddVertexShaderCommand()
466 u32 commandBuffer[] = in AddVertexShaderCommand() local
491 nngxAdd3DCommand(commandBuffer, sizeof(commandBuffer), GL_TRUE); in AddVertexShaderCommand()
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