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Searched refs:color (Results 1 – 25 of 38) sorted by relevance

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/CTR-SDK-4.2.7-SampleDemos/documents/css/
Dbutton.css8 background-color : #fff;
9 color : #111;
18 background-color : #cdf;
19 border-color : #88a;
32 color : #333;
37 background-color : #abf;
38 border-color : #def #668 #668 #def;
46 color : #333;
51 background-color : #bcf;
52 border-color : #def #668 #668 #def;
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Dmain.css10 background-color :#fff;
11 color :#111;
39 color : #f00;
54 color : #000;
65 color : #333;
77 color : #000;
78 background-color : #fe0;
90 color : #000;
100 color : #e0f;
108 color : #48f;
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Dcontents.css9 background-color : #fff;
10 color : #222;
28 border-color : #000000;
44 border-color : #48f;
59 border-color : #48f;
105 border-color : #48f;
133 background-color : #cdf;
139 border-color : #666;
150 /* color : inherit;*/
151 /* background-color : inherit;*/
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Dmanpage.css9 background-color : #fff;
10 color : #111;
20 background-color : #fff;
21 color : #111;
41 border-color : #48f;
54 border-color : #49f;
75 border-color : #c0c0c0;
89 background-color : #eef;
102 background-color : #ddf;
182 background-color : #f0f0f0; */
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/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiLabel.cpp77 nn::util::FloatColor color = m_borderColors[m_state]; in OnDraw() local
80 pRenderSystem->SetColor(color.r, color.g, color.b, color.a); in OnDraw()
87 nn::util::Color8 color = m_textColors[m_state]; in OnDraw() local
96 pTextWriter->SetTextColor(color.r, color.g, color.b); in OnDraw()
DGuiButton.cpp81 nn::util::FloatColor color = m_borderColors[m_state]; in OnDraw() local
84 pRenderSystem->SetColor(color.r, color.g, color.b, color.a); in OnDraw()
91 nn::util::Color8 color = m_textColors[m_state]; in OnDraw() local
100 pTextWriter->SetTextColor(color.r, color.g, color.b); in OnDraw()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiControlBase.h236 void SetBorderColor(ControlState state, nn::util::Color8 color) in SetBorderColor() argument
240 m_borderColors[state] = color; in SetBorderColor()
247 void SetTextColor(ControlState state, nn::util::Color8 color) in SetTextColor() argument
251 m_textColors[state] = color; in SetTextColor()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/
DLineSimple.cpp62 GLfloat color[] = { in LoadObjects() local
72 glBufferData(GL_ARRAY_BUFFER, sizeof(coords) + sizeof(color), 0, GL_STATIC_DRAW); in LoadObjects()
74 glBufferSubData(GL_ARRAY_BUFFER, sizeof(coords), sizeof(color), color); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp389 f32 color[3]; in InitializeGraphics() local
390 demo::GetRandomColor(color[0], color[1], color[2]); in InitializeGraphics()
391 s_Cube[i][j].SetColor(color[0], color[1], color[2]); in InitializeGraphics()
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/
DTriangleSimple.cpp58 GLfloat color[] = { in LoadObjects() local
68 glBufferData(GL_ARRAY_BUFFER, sizeof(coords) + sizeof(color), 0, GL_STATIC_DRAW); in LoadObjects()
70 glBufferSubData(GL_ARRAY_BUFFER, sizeof(coords), sizeof(color), color); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/shaders/
DVShader.vsh31 #pragma output_map ( color, o1 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader2.vsh32 #pragma output_map ( color, o2 )
DVShader1.vsh34 #pragma output_map (color, o3)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/shaders/
DVShader.vsh31 #pragma output_map(color, o1)
/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/
DVShader.vsh29 #pragma output_map (color, o1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader2.vsh31 #pragma output_map ( color, o2 )
/CTR-SDK-4.2.7-SampleDemos/demo1/shaders/
DVShader.vsh27 #pragma output_map (color, o1)
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/
DVShader.vsh30 #pragma output_map (color, o1)
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh44 #pragma output_map( color, o1 )
104 // Calculates the final vertex color.
117 // Sets the vertex color in o1.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh44 #pragma output_map( color, o1 )
104 // Calculates the final vertex color.
117 // Sets the vertex color in o1.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/
DClipEquation.cpp78 const float color[32] = in LoadObjects() local
116 glBufferData(GL_ARRAY_BUFFER, 32 * sizeof(GLfloat), &color, GL_STATIC_DRAW); in LoadObjects()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/
DVShader.vsh83 #pragma output_map (color, o1)
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/
DVShader1.vsh95 #pragma output_map ( color, o2 )
DVShader0.vsh98 #pragma output_map ( color, o2 )
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/
DVShader1.vsh95 #pragma output_map ( color, o2 )

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