Searched refs:bufferIndex (Results 1 – 3 of 3) sorted by relevance
109 for (u32 bufferIndex = 0; bufferIndex < m_DisplayBufferNum; bufferIndex++) in Initialize() local111 nngxBindDisplaybuffer(m_DisplayBufferIdArray[bufferIndex]); in Initialize()135 for (u32 bufferIndex = 0; bufferIndex < m_DisplayBufferNum; bufferIndex++) in Finalize() local137 m_DisplayBufferIdArray[bufferIndex] = 0; in Finalize()
184 for (u32 bufferIndex = 0; bufferIndex < DEMO_RENDER_BUFFER_NUM; bufferIndex++) in Initialize() local187 frameBufferDesc.m_RenderBufferDescriptionArray[bufferIndex]; in Initialize()188 GLuint& bufferId = m_RenderBufferIdArray[bufferIndex]; in Initialize()198 GL_RENDERBUFFER, m_RenderBufferIdArray[bufferIndex]); in Initialize()394 GLuint FrameBuffer::GetRenderBufferId(const u32 bufferIndex) in GetRenderBufferId() argument403 if ( bufferIndex < m_RenderBufferNum ) in GetRenderBufferId()405 return m_RenderBufferIdArray[bufferIndex]; in GetRenderBufferId()409 NN_TPANIC_("Invalid bufferIndex = %d.\n", bufferIndex); in GetRenderBufferId()
123 GLuint GetRenderBufferId(const u32 bufferIndex);