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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_FrameBuffer.cpp186 const RenderBufferDescription& bufferDesc = in Initialize() local
191 glRenderbufferStorage(GL_RENDERBUFFER | bufferDesc.m_Area, bufferDesc.m_Format, in Initialize()
192 bufferDesc.m_Width, bufferDesc.m_Height); in Initialize()
193 m_Width = bufferDesc.m_Width; in Initialize()
194 m_Height = bufferDesc.m_Height; in Initialize()
197 glFramebufferRenderbuffer(GL_FRAMEBUFFER, bufferDesc.m_Attachment, in Initialize()
201 if ( bufferDesc.m_Attachment == GL_COLOR_ATTACHMENT0 ) in Initialize()
213 if ( bufferDesc.m_Attachment == GL_DEPTH_STENCIL_ATTACHMENT ) in Initialize()
225 if ( bufferDesc.m_Attachment == GL_DEPTH_ATTACHMENT ) in Initialize()
237 if ( bufferDesc.m_Attachment == GL_STENCIL_ATTACHMENT ) in Initialize()