Searched refs:bufferDesc (Results 1 – 1 of 1) sorted by relevance
186 const RenderBufferDescription& bufferDesc = in Initialize() local191 glRenderbufferStorage(GL_RENDERBUFFER | bufferDesc.m_Area, bufferDesc.m_Format, in Initialize()192 bufferDesc.m_Width, bufferDesc.m_Height); in Initialize()193 m_Width = bufferDesc.m_Width; in Initialize()194 m_Height = bufferDesc.m_Height; in Initialize()197 glFramebufferRenderbuffer(GL_FRAMEBUFFER, bufferDesc.m_Attachment, in Initialize()201 if ( bufferDesc.m_Attachment == GL_COLOR_ATTACHMENT0 ) in Initialize()213 if ( bufferDesc.m_Attachment == GL_DEPTH_STENCIL_ATTACHMENT ) in Initialize()225 if ( bufferDesc.m_Attachment == GL_DEPTH_ATTACHMENT ) in Initialize()237 if ( bufferDesc.m_Attachment == GL_STENCIL_ATTACHMENT ) in Initialize()