Searched refs:bufferAddress (Results 1 – 4 of 4) sorted by relevance
357 void GetVSUniformOffset(u8* bufferAddress, const u32 startOffset, in GetVSUniformOffset() argument372 command = (CommandBuffer3d*)&bufferAddress[offset]; in GetVSUniformOffset()422 … const_current_addr = ((i == 0) ? command->data : bufferAddress[offset + 4 + 4 * i]) & 0xff; in GetVSUniformOffset()424 … const_f32_mode = (((i == 0) ? command->data : bufferAddress[offset + 4 + 4 * i]) & 0x80000000); in GetVSUniformOffset()455 … const_current_addr = (bufferAddress[offset + 4 + 4 * command->size]) & 0xff; in GetVSUniformOffset()457 … const_f32_mode = (bufferAddress[offset + 4 + 4 * command->size] & 0x80000000); in GetVSUniformOffset()
80 void GetVSUniformOffset(u8* bufferAddress, const u32 startOffset,
50 m_WaveBuffer.bufferAddress = reinterpret_cast<void*>(m_SoundBuffer); in SoundThreadFuncImpl()
88 waveBuffer.bufferAddress = pMemory; in SoundThreadFunc()