Searched refs:blocksInRow (Results 1 – 1 of 1) sorted by relevance
37 s32 blocksInRow; member100 textureInformation.blocksInRow = (textureInformation.width / TEXTURE_BLOCK_SIZE); in ConvertGLTextureToNative()120 for (s32 col = 0; col < textureInformation.blocksInRow; col++) in ConvertGLTextureToNative()123 ReadBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative()125 WriteBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative()163 u32 row = (no / textureInformation->blocksInRow); in ReadBlock()164 u32 column = (no % textureInformation->blocksInRow); in ReadBlock()181 (row * TEXTURE_PIXELS_IN_BLOCK * pixelByte * textureInformation->blocksInRow) + in ReadBlock()198 u32 row = (no / textureInformation->blocksInRow); in WriteBlock()199 u32 column = (no % textureInformation->blocksInRow); in WriteBlock()[all …]