Searched refs:blocksInCol (Results 1 – 1 of 1) sorted by relevance
38 s32 blocksInCol; member101 textureInformation.blocksInCol = (textureInformation.height / TEXTURE_BLOCK_SIZE); in ConvertGLTextureToNative()117 for (s32 row = 0; row < textureInformation.blocksInCol; row++) in ConvertGLTextureToNative()212 … ((textureInformation->blocksInCol - row - 1) * TEXTURE_PIXELS_IN_BLOCK * pixelByte * in WriteBlock()233 … ((textureInformation->blocksInCol - row - 1) * textureInformation->blocksInRow + column) * in WriteBlock()