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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/
Ddemo_TextureConverter.cpp38 s32 blocksInCol; member
101 textureInformation.blocksInCol = (textureInformation.height / TEXTURE_BLOCK_SIZE); in ConvertGLTextureToNative()
117 for (s32 row = 0; row < textureInformation.blocksInCol; row++) in ConvertGLTextureToNative()
212 … ((textureInformation->blocksInCol - row - 1) * TEXTURE_PIXELS_IN_BLOCK * pixelByte * in WriteBlock()
233 … ((textureInformation->blocksInCol - row - 1) * textureInformation->blocksInRow + column) * in WriteBlock()