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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/
Ddemo_TextureConverter.cpp89 u8 blockBuf[TEXTURE_PIXELS_IN_BLOCK * 4]; in ConvertGLTextureToNative() local
123 ReadBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative()
125 WriteBlock(row * textureInformation.blocksInRow + col, blockBuf, &textureInformation); in ConvertGLTextureToNative()