Searched refs:black (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/ |
| D | GasCessna.cpp | 210 GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; in SetGeoMaterial() local 213 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentMaterial.specular1"), 1, black); in SetGeoMaterial() 216 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentLightSource[0].specular1"), 1, black); in SetGeoMaterial() 220 glUniform4fv(glGetUniformLocation(pgid, "dmp_FragmentMaterial.ambient"), 1, black); in SetGeoMaterial()
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| /CTR-SDK-4.2.7-SampleDemos/documents/css/ |
| D | manpage.css | 219 color : black; 221 border : solid 1px black;
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