Searched refs:arrayIndex (Results 1 – 2 of 2) sorted by relevance
296 u32 arrayIndex = 0; in HasTexture() local297 return FindTextureArrayIndex(textureId, arrayIndex); in HasTexture()374 bool RenderSystemDrawing::FindTextureArrayIndex(const GLuint textureId, u32& arrayIndex) in FindTextureArrayIndex() argument386 arrayIndex = textureArrayIndex; in FindTextureArrayIndex()
303 u32& arrayIndex);