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Searched refs:ambient (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DLoader.h51 GLfloat ambient[3]; member
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh105 // First, the sum of the global ambient and `light0` ambient is stored in `r10`.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh105 // First, the sum of the global ambient and `light0` ambient is stored in `r10`.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp310 ma[col] = car.patch[j].ambient[col]; in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp362 ma[col] = kimono.patch[j].ambient[col]; in DrawFrame()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp420 ma[col] = hand.patch[j].ambient[col]; in DrawFrame()