Searched refs:ambient (Results 1 – 6 of 6) sorted by relevance
51 GLfloat ambient[3]; member
105 // First, the sum of the global ambient and `light0` ambient is stored in `r10`.
310 ma[col] = car.patch[j].ambient[col]; in DrawFrame()
362 ma[col] = kimono.patch[j].ambient[col]; in DrawFrame()
420 ma[col] = hand.patch[j].ambient[col]; in DrawFrame()