Searched refs:a (Results 1 – 12 of 12) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/demo1/ |
| D | demo1.rsf | 11 # Required when creating a download application (CIA). 15 # Required when creating a card application (CCI).
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| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 13 // Performs calculations assuming there is one light and it is treated as a point light source. 61 // Converts a normal vector configured in object coordinates into perspective coordinates. 64 …nes are normalized by the application, and the conversion matrix does not have a scaling component. 68 // Creates a normalized light vector. 79 // Prepare a half-vector for the specular component. 80 // First, prepare a normalized view vector. 87 // `r2` is a normalized half-vector.
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 13 // Performs calculations assuming there is one light and it is treated as a point light source. 61 // Converts a normal vector configured in object coordinates into perspective coordinates. 64 …nes are normalized by the application, and the conversion matrix does not have a scaling component. 68 // Creates a normalized light vector. 79 // Prepare a half-vector for the specular component. 80 // First, prepare a normalized view vector. 87 // r2 is a normalized half-vector.
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Util.cpp | 162 GLfloat a = acos(_c) ; in gaussian() local 163 return exp( - (a * a) / (m * m)) ; in gaussian()
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| /CTR-SDK-4.2.7-SampleDemos/demo1/DemoVersion/ |
| D | demo1_Demo_version.rsf | 11 # Required when creating a downloadable application (CIA).
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| /CTR-SDK-4.2.7-SampleDemos/documents/css/ |
| D | button.css | 19 border-color : #88a;
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/ |
| D | GuiLabel.cpp | 80 pRenderSystem->SetColor(color.r, color.g, color.b, color.a); in OnDraw()
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| D | GuiButton.cpp | 84 pRenderSystem->SetColor(color.r, color.g, color.b, color.a); in OnDraw()
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| /CTR-SDK-4.2.7-SampleDemos/fs/Streaming/ |
| D | FsSampleStreamingFrame.cpp | 148 …u32* a = (u32*)(textureDataBuffer + (j + (MEMO_TEXTURE_HEIGHT - MEMO_HEIGHT) / TEXTURE_BLOCK_SIZE)… in UpdateTexture() local 158 *a = (data & 1) ? 0 : 0xFFFFFFFF; in UpdateTexture() 159 a++; in UpdateTexture()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/ |
| D | LightingVertex.cpp | 378 GLfloat a[] = {amb.x, amb.y, amb.z, amb.w}; in Initialize() local 383 glUniform4fv(glGetUniformLocation(s_PgID, "uAmb"), 1, a); in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | graphics.cpp | 504 GLfloat a[] = {amb.x, amb.y, amb.z, amb.w}; in InitializeGraphics() local 509 glUniform4fv(glGetUniformLocation(s_PgID, "uAmb"), 1, a); in InitializeGraphics()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | s.h | 107 float r, g, b, a; member
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