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/CTR-SDK-4.2.7-SampleDemos/demo1/
Ddemo1.rsf11 # Required when creating a download application (CIA).
15 # Required when creating a card application (CCI).
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh13 // Performs calculations assuming there is one light and it is treated as a point light source.
61 // Converts a normal vector configured in object coordinates into perspective coordinates.
64 …nes are normalized by the application, and the conversion matrix does not have a scaling component.
68 // Creates a normalized light vector.
79 // Prepare a half-vector for the specular component.
80 // First, prepare a normalized view vector.
87 // `r2` is a normalized half-vector.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh13 // Performs calculations assuming there is one light and it is treated as a point light source.
61 // Converts a normal vector configured in object coordinates into perspective coordinates.
64 …nes are normalized by the application, and the conversion matrix does not have a scaling component.
68 // Creates a normalized light vector.
79 // Prepare a half-vector for the specular component.
80 // First, prepare a normalized view vector.
87 // r2 is a normalized half-vector.
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DUtil.cpp162 GLfloat a = acos(_c) ; in gaussian() local
163 return exp( - (a * a) / (m * m)) ; in gaussian()
/CTR-SDK-4.2.7-SampleDemos/demo1/DemoVersion/
Ddemo1_Demo_version.rsf11 # Required when creating a downloadable application (CIA).
/CTR-SDK-4.2.7-SampleDemos/documents/css/
Dbutton.css19 border-color : #88a;
/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiLabel.cpp80 pRenderSystem->SetColor(color.r, color.g, color.b, color.a); in OnDraw()
DGuiButton.cpp84 pRenderSystem->SetColor(color.r, color.g, color.b, color.a); in OnDraw()
/CTR-SDK-4.2.7-SampleDemos/fs/Streaming/
DFsSampleStreamingFrame.cpp148 …u32* a = (u32*)(textureDataBuffer + (j + (MEMO_TEXTURE_HEIGHT - MEMO_HEIGHT) / TEXTURE_BLOCK_SIZE)… in UpdateTexture() local
158 *a = (data & 1) ? 0 : 0xFFFFFFFF; in UpdateTexture()
159 a++; in UpdateTexture()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/
DLightingVertex.cpp378 GLfloat a[] = {amb.x, amb.y, amb.z, amb.w}; in Initialize() local
383 glUniform4fv(glGetUniformLocation(s_PgID, "uAmb"), 1, a); in Initialize()
/CTR-SDK-4.2.7-SampleDemos/demo2/
Dgraphics.cpp504 GLfloat a[] = {amb.x, amb.y, amb.z, amb.w}; in InitializeGraphics() local
509 glUniform4fv(glGetUniformLocation(s_PgID, "uAmb"), 1, a); in InitializeGraphics()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h107 float r, g, b, a; member