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Searched refs:VERTEX_POSITION_ATTRIBUTE_INDEX (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp92 const u32 VERTEX_POSITION_ATTRIBUTE_INDEX = 0; variable
214 glBindAttribLocation(s_ProgramId, VERTEX_POSITION_ATTRIBUTE_INDEX, "aPosition"); in InitializeShader()
298 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in InitializeCube()
673 … glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
900 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in DrawCube()
901 glEnableVertexAttribArray(VERTEX_POSITION_ATTRIBUTE_INDEX); in DrawCube()
902 glVertexAttribPointer(VERTEX_POSITION_ATTRIBUTE_INDEX, in DrawCube()