Searched refs:VERTEX_POSITION_ATTRIBUTE_INDEX (Results 1 – 1 of 1) sorted by relevance
92 const u32 VERTEX_POSITION_ATTRIBUTE_INDEX = 0; variable214 glBindAttribLocation(s_ProgramId, VERTEX_POSITION_ATTRIBUTE_INDEX, "aPosition"); in InitializeShader()298 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in InitializeCube()673 … glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in UpdateCubeVBO()900 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in DrawCube()901 glEnableVertexAttribArray(VERTEX_POSITION_ATTRIBUTE_INDEX); in DrawCube()902 glVertexAttribPointer(VERTEX_POSITION_ATTRIBUTE_INDEX, in DrawCube()