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Searched refs:VERTEX_NORMAL_ATTRIBUTE_INDEX (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp94 const u32 VERTEX_NORMAL_ATTRIBUTE_INDEX = 2; variable
216 glBindAttribLocation(s_ProgramId, VERTEX_NORMAL_ATTRIBUTE_INDEX, "aNormal"); in InitializeShader()
306 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in InitializeCube()
687 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
914 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in DrawCube()
915 glEnableVertexAttribArray(VERTEX_NORMAL_ATTRIBUTE_INDEX); in DrawCube()
916 glVertexAttribPointer(VERTEX_NORMAL_ATTRIBUTE_INDEX, in DrawCube()