Searched refs:VERTEX_NORMAL_ATTRIBUTE_INDEX (Results 1 – 1 of 1) sorted by relevance
94 const u32 VERTEX_NORMAL_ATTRIBUTE_INDEX = 2; variable216 glBindAttribLocation(s_ProgramId, VERTEX_NORMAL_ATTRIBUTE_INDEX, "aNormal"); in InitializeShader()306 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in InitializeCube()687 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in UpdateCubeVBO()914 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in DrawCube()915 glEnableVertexAttribArray(VERTEX_NORMAL_ATTRIBUTE_INDEX); in DrawCube()916 glVertexAttribPointer(VERTEX_NORMAL_ATTRIBUTE_INDEX, in DrawCube()