Searched refs:TransitionHandler (Results 1 – 11 of 11) sorted by relevance
36 bool TransitionHandler::s_IsExitRequired = false;37 volatile bool TransitionHandler::s_IsAfterWakeUp = false;38 nn::os::LightEvent TransitionHandler::s_AwakeEvent;39 nn::os::CriticalSection TransitionHandler::s_CriticalSection;40 nn::os::CriticalSection TransitionHandler::s_CriticalSectionForSleep;42 TransitionHandler::TRANSITION_CALLBACK TransitionHandler::s_PrepareSleepCallback;43 TransitionHandler::TRANSITION_CALLBACK TransitionHandler::s_AfterSleepCallback;44 TransitionHandler::TRANSITION_CALLBACK TransitionHandler::s_PrepareHomeButtonCallback;45 TransitionHandler::TRANSITION_CALLBACK TransitionHandler::s_AfterHomeButtonCallback;46 TransitionHandler::TRANSITION_CALLBACK TransitionHandler::s_PreparePowerButtonCallback;[all …]
22 class TransitionHandler27 TransitionHandler() {} in TransitionHandler() function28 ~TransitionHandler() {} in ~TransitionHandler()
92 TransitionHandler::EnableSleep(); in StartDemo()195 TransitionHandler::Process(); in StartDemo()197 if (TransitionHandler::IsExitRequired()) in StartDemo()222 TransitionHandler::Initialize(); in nnMain()224 if (!TransitionHandler::IsExitRequired()) in nnMain()229 TransitionHandler::Finalize(); in nnMain()
148 TransitionHandler::EnableSleep(); in StartDemo()209 TransitionHandler::Process(); in StartDemo()211 if (TransitionHandler::IsExitRequired()) in StartDemo()264 TransitionHandler::Initialize(); in nnMain()286 if (!TransitionHandler::IsExitRequired()) in nnMain()291 TransitionHandler::Finalize(); in nnMain()
221 TransitionHandler::Lock(); in ThreadFuncImpl()238 TransitionHandler::Unlock(); in ThreadFuncImpl()244 TransitionHandler::Lock(); in ThreadFuncImpl()245 TransitionHandler::LockForSleep(); in ThreadFuncImpl()267 TransitionHandler::UnlockForSleep(); in ThreadFuncImpl()268 TransitionHandler::Unlock(); in ThreadFuncImpl()
72 TransitionHandler::Lock(); in ThreadFuncImpl()81 TransitionHandler::Unlock(); in ThreadFuncImpl()
312 TransitionHandler::Process(); in nnMain()314 if (TransitionHandler::IsExitRequired()) in nnMain()343 TransitionHandler::Initialize(); in InitializeApplet()344 TransitionHandler::EnableSleep(); in InitializeApplet()352 TransitionHandler::DisableSleep(); in FinalizeApplet()353 TransitionHandler::Finalize(); in FinalizeApplet()369 if (TransitionHandler::IsExitRequired()) in Initialize()494 if (!s_IsCameraThreadEnd && !TransitionHandler::IsExitRequired()) in AfterTransitionCallback()509 TransitionHandler::SetPrepareSleepCallback(PrepareTransitionCallback); in InitializeCameraThread()510 TransitionHandler::SetAfterSleepCallback(AfterTransitionCallback); in InitializeCameraThread()[all …]
454 TransitionHandler::EnableSleep(); in StartDemo()483 TransitionHandler::Process(); in StartDemo()485 if (TransitionHandler::IsExitRequired()) in StartDemo()513 TransitionHandler::Initialize(); in nnMain()515 if (!TransitionHandler::IsExitRequired()) in nnMain()520 TransitionHandler::Finalize(); in nnMain()
471 TransitionHandler::EnableSleep(); in StartDemo()491 TransitionHandler::Process(); in StartDemo()493 if (TransitionHandler::IsExitRequired()) in StartDemo()516 TransitionHandler::Initialize(); in nnMain()518 if (!TransitionHandler::IsExitRequired()) in nnMain()523 TransitionHandler::Finalize(); in nnMain()
538 TransitionHandler::EnableSleep(); in StartDemo()579 TransitionHandler::Process(); in StartDemo()581 if (TransitionHandler::IsExitRequired()) in StartDemo()612 TransitionHandler::Initialize(); in nnMain()614 if (!TransitionHandler::IsExitRequired()) in nnMain()619 TransitionHandler::Finalize(); in nnMain()
289 TransitionHandler::Process(); in nnMain()291 if (TransitionHandler::IsExitRequired()) in nnMain()479 if (TransitionHandler::IsExitRequired()) in Initialize()1418 if (!s_IsCameraThreadEnd && !TransitionHandler::IsExitRequired()) in AfterTransitionCallback()1435 TransitionHandler::SetPrepareSleepCallback(PrepareTransitionCallback); in InitializeCameraThread()1436 TransitionHandler::SetAfterSleepCallback(AfterTransitionCallback); in InitializeCameraThread()1437 TransitionHandler::SetPrepareHomeButtonCallback(PrepareTransitionCallback); in InitializeCameraThread()1438 TransitionHandler::SetAfterHomeButtonCallback(AfterTransitionCallback); in InitializeCameraThread()1465 TransitionHandler::SetPrepareSleepCallback(NULL); in FinalizeCameraThread()1466 TransitionHandler::SetAfterSleepCallback(NULL); in FinalizeCameraThread()[all …]