Searched refs:TEXTURE_BLOCK_SIZE (Results 1 – 3 of 3) sorted by relevance
20 const u32 TEXTURE_BLOCK_SIZE = 8; variable21 const u32 TEXTURE_PIXELS_IN_BLOCK = TEXTURE_BLOCK_SIZE * TEXTURE_BLOCK_SIZE;100 textureInformation.blocksInRow = (textureInformation.width / TEXTURE_BLOCK_SIZE); in ConvertGLTextureToNative()101 textureInformation.blocksInCol = (textureInformation.height / TEXTURE_BLOCK_SIZE); in ConvertGLTextureToNative()182 (column * pixelByte * TEXTURE_BLOCK_SIZE); in ReadBlock()185 for (s32 i = 0; i < TEXTURE_BLOCK_SIZE; i++) in ReadBlock()187 memcpy(buf, pSrc, pixelByte * TEXTURE_BLOCK_SIZE); in ReadBlock()188 buf += pixelByte * TEXTURE_BLOCK_SIZE; in ReadBlock()213 textureInformation->blocksInRow) + column * pixelByte * TEXTURE_BLOCK_SIZE; in WriteBlock()219 column * pixelByte * TEXTURE_BLOCK_SIZE; in WriteBlock()[all …]
62 const int TEXTURE_BLOCK_SIZE = 8; variable68 NN_STATIC_ASSERT(MEMO_WIDTH % TEXTURE_BLOCK_SIZE == 0);69 NN_STATIC_ASSERT(MEMO_HEIGHT % TEXTURE_BLOCK_SIZE == 0);
96 …u32 id = y / TEXTURE_BLOCK_SIZE * MEMO_WIDTH * TEXTURE_BLOCK_SIZE + x / TEXTURE_BLOCK_SIZE * TEXTU… in DrawPoint()140 const int PIXEL_NUM_PER_BLOCK = TEXTURE_BLOCK_SIZE * TEXTURE_BLOCK_SIZE; in UpdateTexture()141 const int HORIZONTAL_BLOCK_NUM = MEMO_WIDTH / TEXTURE_BLOCK_SIZE; in UpdateTexture()142 const int VERTICAL_BLOCK_NUM = MEMO_HEIGHT / TEXTURE_BLOCK_SIZE; in UpdateTexture()148 … (j + (MEMO_TEXTURE_HEIGHT - MEMO_HEIGHT) / TEXTURE_BLOCK_SIZE) * 4 * MEMO_TEXTURE_WIDTH / TEXTURE… in UpdateTexture()