Searched refs:SetWorldAngle (Results 1 – 6 of 6) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/ |
| D | gx_Draw3d.cpp | 117 s_Cube.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics() 123 s_Sphere.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics() 129 s_Cylinder.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics() 273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/ |
| D | gx_CommandCacheSimple.cpp | 144 s_Cube.SetWorldAngle(0.0f, 45.0f, 0.0f); in InitializeGraphics() 273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/RenderData/ |
| D | demo_TrianglesRenderData.h | 478 void SetWorldAngle(const f32 worldAngleX, const f32 worldAngleY, const f32 worldAngleZ);
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 139 s_Cube.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics() 146 s_LightSphereArray[sphereIndex].SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics() 544 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 154 s_Cube.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics() 460 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/RenderData/ |
| D | demo_TrianglesRenderData.cpp | 737 …void TrianglesRenderData::SetWorldAngle(const f32 worldAngleX, const f32 worldAngleY, const f32 wo… in SetWorldAngle() function in demo::TrianglesRenderData
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