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Searched refs:SetWorldAngle (Results 1 – 6 of 6) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp117 s_Cube.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
123 s_Sphere.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
129 s_Cylinder.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp144 s_Cube.SetWorldAngle(0.0f, 45.0f, 0.0f); in InitializeGraphics()
273 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/RenderData/
Ddemo_TrianglesRenderData.h478 void SetWorldAngle(const f32 worldAngleX, const f32 worldAngleY, const f32 worldAngleZ);
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp139 s_Cube.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
146 s_LightSphereArray[sphereIndex].SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
544 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp154 s_Cube.SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
460 body.SetWorldAngle(worldAngle[0], worldAngle[1], worldAngle[2]); in UpdateBody()
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/RenderData/
Ddemo_TrianglesRenderData.cpp737 …void TrianglesRenderData::SetWorldAngle(const f32 worldAngleX, const f32 worldAngleY, const f32 wo… in SetWorldAngle() function in demo::TrianglesRenderData