Searched refs:SetText (Results 1 – 3 of 3) sorted by relevance
58 SetText(pText); in ControlBase()64 SetText(NULL); in ~ControlBase()68 void ControlBase::SetText(const wchar_t* pText) in SetText() function in scene::ControlBase123 SetText(buffer); in SetFormattedText()
218 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(L"*"); in Reset()225 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(text); in Reset()273 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L""); in MyControlEventCallback()291 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L"*"); in MyControlEventCallback()298 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(text); in MyControlEventCallback()
226 void SetText(const wchar_t* pText);