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Searched refs:SetText (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/scene/
DGuiControlBase.cpp58 SetText(pText); in ControlBase()
64 SetText(NULL); in ~ControlBase()
68 void ControlBase::SetText(const wchar_t* pText) in SetText() function in scene::ControlBase
123 SetText(buffer); in SetFormattedText()
DTenKey.cpp218 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(L"*"); in Reset()
225 m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + i)->SetText(text); in Reset()
273 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L""); in MyControlEventCallback()
291 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(L"*"); in MyControlEventCallback()
298 … pTenKey->m_controlManager.FindBy(CONTROL_ID_INPUT_BASE + pTenKey->m_cursor)->SetText(text); in MyControlEventCallback()
/CTR-SDK-4.2.7-SampleDemos/common/include/scene/
DGuiControlBase.h226 void SetText(const wchar_t* pText);